clip {
	id: Clip
	deny: table, top, cage, pole
}

texture {
	id: background
	source: room3.jpg
}

texture {
	id: table
	source: room3_table.png
}

camera {
	type: 2D
	pos: 1000, 565
	size: 2000, 1130
	
	
	sprite {
		size: 2000,1329
		source: background
		blend: false
	}
	
	clipSprite {
		pos: -250, 648
		standingHeight: 1000
		rot: 0, 180, 0
		source: Clip
		material: true
	}
	
	sprite {
		size: 2000,1329
		source: table
		blend: true
	}

	light {
		ambient: 0.50, 0.50, 0.30
	}
}