clip {
	id: Clip
	deny: table, top, cage, inout, pole
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: room2.jpg
}

texture {
	id: couch
	source: room2_couch.png
}

camera {
	type: 2D
	pos: 995, 563
	size: 1991, 1125

	node {
		animate: 50, forward, inoutexpo, pos,  -250, 100
		animate: 50, forward, inoutexpo, scale, 0.35, 0.35
	
	sprite {
		size: 2000,1125
		source: background
		blend: false
	}

	clipSprite {
		pos: 200, 375
		standingHeight: 700
		rot: 0, 0, 180
		scale: 1, 0.5, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.35
		material: false
	}
	
	clipSprite {
		pos: 200, 375
		standingHeight: 700
		rot: 0, 180, 0
		source: Clip
		material: true
	}
	
	sprite {
		size: 2000,1125
		source: couch
		blend: true
	}

	light {
		ambient: 0.60, 0.60, 0.60
	}
}