clip {
	id: Clip
	deny: table, top, cage, pole
}

texture {
	id: background
	source: room6.jpg
}

texture {
	id: mask
	source: room6_mask.png
}

camera {
	type: 2D
	pos: 1024, 578
	size: 2048, 1157
	
	
	sprite {
		size: 2048, 1356
		source: background
		blend: false
	}
	
	clipSprite {
		pos: 0, 550
		standingHeight: 900
		rot: 0, 180, 0
		source: Clip
		material: true
	}
	
	sprite {
		size: 2048, 1356
		source: mask
		blend: true
	}

	light {
		ambient: 0.75, 0.85, 1.0
	}
}