clip {
	id: Clip
	allow: fronttable
	deny: top, cage, pole, inout
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: room1.jpg
}

texture {
	id: bed
	source: room1_bed.png
}

camera {
	type: 2D
	pos: 899, 508
	size: 1798, 1016
	
	
	sprite {
		size: 1798, 1042
		source: background
		blend: false
	}

	clipSprite {
		pos: 400, 440
		standingHeight: 1000
		rot: 0, 180, 180
		scale: 1, 0.15, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.40
		material: false
	}

	
	clipSprite {
		pos: 400, 450
		standingHeight: 1000
		source: Clip
		material: true
	}

	light {
		ambient: 0.9, 0.9, 0.9
	}
}