clip {
	id: Clip
	deny: table, top, cage, inout, pole
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: room4.jpg
}

texture {
	id: mask
	source: room4_mask.png
}

camera {
	type: 2D
	pos: 1000, 565
	size: 2000, 1130

	node {
		animate: 50, forward, inoutexpo, pos,  0, -110
		animate: 50, forward, inoutexpo, scale, 0.3, 0.3
	
	sprite {
		size: 2000,1334
		source: background
		blend: false
	}

	clipSprite {
		pos: 0, 475
		standingHeight: 700
		rot: 0, 0, 180
		scale: 1, 0.3, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.3
		material: false
	}
	
	clipSprite {
		pos: 0, 480
		standingHeight: 700
		rot: 0, 180, 0
		source: Clip
		material: true
	}
	
	sprite {
		size: 2000,1334
		source: mask
		blend: true
	}

	light {
		ambient: 0.70, 0.70, 0.70
	}
}