clip {
	id: Clip
	deny: behindtable, top, cage, pole
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blurry.fsh
}

texture {
	id: background
	source: room5.jpg
}

texture {
	id: table
	source: room5_table.png
}

camera {
	type: 2D
	pos: 946, 535
	size: 1893, 1069
	
	
	sprite {
		size: 1893, 1262
		source: background
		blend: false
	}

	clipSprite {
		pos: -200, 375
		standingHeight: 800
		rot: 0, 180, 180
		scale: 1, 0.05, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.40
		material: false
	}
	
	clipSprite {
		pos: -200, 375
		standingHeight: 800
		rot: 0, 0, 0
		source: Clip
		material: true
	}
	
	sprite {
		size: 1893, 1262
		source: table
		blend: true
	}

	light {
		ambient: 0.65, 0.65, 0.55
	}
}