clip {
	id: Clip
	allow: fronttable
	deny: behindtable, top, cage, inout, pole, accessories
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_less.fsh
}

texture {
	id: background
	source: room5b.jpg
}

texture {
	id: wall
	source: room5b_wall.png
}

texture {
	id: chest
	source: room5_chest.png


camera {
	type: 2D
	pos: 500, 350
	size: 1052, 594
	
	
	sprite {
		size: 1893, 1262
		source: background
		blend: false
	}
	
	clipSprite {
		pos: -40, 23
		standingHeight: 300
		rot: 0, 180, 0
		source: ClipBB
		material: true
	}

	sprite {
		size: 1893, 1262
		pos: 0, -15
		source: chest
		blend: true
	}
	
	sprite {
		size: 1893, 1262
		source: wall
		blend: true
	}

	light {
		ambient: 0.55, 0.55, 0.40
	}
}