clip {
	id: Clip
	allow : fronttable
	deny: behindtable, top, cage, accessories, inout, pole
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blur_more.fsh
}

texture {
	id: background
	source: room6.jpg
}

texture {
	id: shadow
	source: room6_shadow.png
}

texture {
	id: mask2
	source: room6_mask2.png
}

texture {
	id: mask
	source: room6_mask.png
}

camera {
	type: 2D
	pos: 800, 350
	size: 1463, 826
	
	
	sprite {
		size: 2048, 1356
		source: background
		blend: false
	}

	clipSprite {
		pos: -110, 235
		standingHeight: 550
		rot: 0, 180, 180
		scale: 1, 0.25, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.75
		material: false
	}
	
	sprite {
		size: 2048, 1356
		source: shadow
		blend: true
	}
	
	clipSprite {
		pos: -110, 240
		standingHeight: 550
		rot: 0, 0, 0
		source: Clip
		material: true
	}

	sprite {
		size: 454, 336
		pos: -150,  400
		source: mask2
		blend: true
	}
	
		sprite {
		size: 2048, 1356
		source: mask
		blend: true
	}
	
	light {
		ambient: 0.75, 0.85, 1.0
	}
}