clip {
	id: Clip
	deny: table, top, cage, pole, accessories
}

framebuffer {
	id: ClipBB
	source: Clip
	shader: blurry.fsh
}

texture {
	id: background
	source: room5.jpg
}

texture {
	id: wall
	source: room5_wall.png
}

texture {
	id: chest
	source: room5_chest.png

camera {
	type: 2D
	pos: 689, 546
	size: 1578, 891
	
	
	sprite {
		size: 1893, 1262
		source: background
		blend: false
	}

	sprite {
		size: 1893, 1262
		pos: 0, -15
		source: chest
		blend: true
	}
	
	clipSprite {
		pos: 50, 210
		standingHeight: 575
		rot: 0, 180, 180
		scale: 1.2, 0.02, 1
		source: ClipBB
		color: 0, 0, 0
		opacity: 0.4
		material: false
	}
	
	clipSprite {
		pos: 50, 215
		standingHeight: 575
		rot: 0, 0, 0
		source: Clip
		material: true
	}

	sprite {
		size: 1893, 1262
		source: wall
		blend: true
	}

	light {
		ambient: 0.75, 0.75, 0.75
	}
}